Penguin Slide
The penguin slides until something stops it. Push ice blocks to build the stoppers you need, fill holes, and come to rest right on the fish.
In movement puzzles the board is simple but every move changes it. Things slide until they hit something, roll over, fall into holes or chase you, so the challenge is planning a few steps ahead.
Each level has a par: the fewest moves that solve it. Match it for three stars, and use undo freely while you experiment.
The penguin slides until something stops it. Push ice blocks to build the stoppers you need, fill holes, and come to rest right on the fish.
Every move rolls every marble. Sink each one into a pocket of its own colour, and keep the bomb away from all of them.
Tip the die one square at a time, so the path you take decides which number ends up on top. Gates only open for the right face.
The floor is your inventory. Lift a tile, carry it and place it over the void, one at a time, to build your way to the exit.
Racing on graph paper, turn by turn. Your car keeps its momentum, so every corner is a braking puzzle, and a grey rival sets the pace.
Slimes step toward you every turn and you cannot fight back. Steer them into each other, into pits and into the puddles they leave.
Monsters mark their attacks in red before they strike. With no sword, shove them into rocks, water, each other and each other's attacks.
Every monster shows exactly what it will cost you. Collect gems, keys and food in the right order and reach the stairs with health to spare.